﻿





using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DrawableObjects.Actors.Aircrafts;
using InterfaceComponents;
using WorldView;

namespace Serialization.Script
{
    public class Event_CreateBoss : ScriptedEvent
    {
        private Aircraft bossAircraft
        {
            get;
            set;
        }

        private Healthbar healthbar
        {
            get;
            set;
        }

        public virtual void execute(World world, GlobalGameClasses.Eventhandler.DestroyEventHandler destroyHandler)
        {
            throw new System.NotImplementedException();
        }

        public Event_CreateBoss(Aircraft boss, Healthbar healthbar, int eventTime)
        {
        }

    }
}

